Josh Posted May 23, 2011 Share Posted May 23, 2011 The Leadwerks Asset License is available here: http://www.leadwerks.com/files/Asset License.pdf All free and paid files in the Asset Store are distributed under this license. A notice and link has been added to the file display page: http://www.leadwerks.com/werkspace/files/file/214-2-medieval-weapons/ Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Brent Taylor Posted May 23, 2011 Share Posted May 23, 2011 I have an issue with this. You say that w'll be able to sell code and such in the asset store. But you make a specific case of file formats in the agreement. According to that agreement, any executables, .dll or C++ files for example could be freely redistributed. Furthermore this also means that FBX and collada files could be freely redistributed. Quote There are three types of people in this world. People who make things happen. People who watch things happen. People who ask, "What happened?" Let's make things happen. Link to comment Share on other sites More sharing options...
Josh Posted May 23, 2011 Author Share Posted May 23, 2011 It says "including", not "limited to", but you have a point, especially if anyone sells code. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 24, 2011 Author Share Posted May 24, 2011 It's been amended to be more specific about code and executable files. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Brent Taylor Posted May 24, 2011 Share Posted May 24, 2011 And I'm out of things to complain about. That doesn't happen very often. Quote There are three types of people in this world. People who make things happen. People who watch things happen. People who ask, "What happened?" Let's make things happen. Link to comment Share on other sites More sharing options...
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