Josh Posted May 25, 2011 Share Posted May 25, 2011 Here's a simple example that's working: function actor:Start() self.movespeed=Vec3(0) self.turnspeed=Vec3(0) self.global = false end function actor:Update() if self.movespeed~=Vec3(0) then self.entity:Move(self.movespeed,self.global) end if self.turnspeed~=Vec3(0) then self.entity:Turn(self.turnspeed,self.global) end end It's quite nice how easy it was to add support for the ~= operator overloading. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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