Rick Posted May 28, 2011 Share Posted May 28, 2011 It's been some time since I used C++ but I'm getting back into it and did I miss something with an LE namespace addition? Also I thought I used to be able to create TVec# obejcts by passing in parameters to their ctors. I can't seem to do that anymore as it looks like they don't allow that now? I'm using Rolands C++ project creator but I assume and it looks like it's just pointing back to my LE installation folder. Were these sort of new because I don't recall the namespace and the TVec change before. Nevermind about the TVec thing I see Vec4 is what I need to use. Been awhile Quote Link to comment Share on other sites More sharing options...
Canardia Posted May 29, 2011 Share Posted May 29, 2011 The namespace LE was added long time ago, and it doesn't change anything for the user's game source code as it's automatically activated. The TVec... structures and Vec... functions have been always like that. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Roland Posted May 29, 2011 Share Posted May 29, 2011 It's been some time since I used C++ but I'm getting back into it and did I miss something with an LE namespace addition? Also I thought I used to be able to create TVec# obejcts by passing in parameters to their ctors. I can't seem to do that anymore as it looks like they don't allow that now? I'm using Rolands C++ project creator but I assume and it looks like it's just pointing back to my LE installation folder. Were these sort of new because I don't recall the namespace and the TVec change before. Nevermind about the TVec thing I see Vec4 is what I need to use. Been awhile Rick. I highly recommend the Leadwerks Builder which is more up-to-date. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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