Von04 Posted December 9, 2009 Share Posted December 9, 2009 I see that the base.Lua script has GetGlobalObject("Framewerk"), but when I try to SetGlobalObject("Framewerk", fw) in my C++ program it gives me a Cannot convert from Leadwerks:Framewerk to BP Object error. Anyone know how to send my framewerk variable to the Lua script. Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor. Link to comment Share on other sites More sharing options...
Rick Posted December 9, 2009 Share Posted December 9, 2009 cast it to BP Quote Link to comment Share on other sites More sharing options...
Von04 Posted December 9, 2009 Author Share Posted December 9, 2009 Can you give an example on how to cast to BP? Quote 3d world studio. 3ds Max 8. GTX 260. Visual Studio 2010. Dual Core 2.6 Mhz processor. Link to comment Share on other sites More sharing options...
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