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Collada DAE Support


Roland
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Good luck with that. :) I'm not trying to cause trouble, but while the Collada format is nice...no one implements the exporters properly, and I mean NO ONE. Maya, Blender, SoftImage and 3DS Max all have their quirks in their importers and exporters (in Blenders case they are severe). Part of the problem is everyone has their own implementation.

There are three types of people in this world. People who make things happen. People who watch things happen. People who ask, "What happened?"

Let's make things happen.

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Have you tried the Collada to FBX converter?

Not exactly. Here is what works perfectly.

Modo -> Collada -> UU3D -> GMF

 

If I use Modo -> Collad -> dae2fbx the material is lost on the way.

 

Anyway. I'm satisfied with Modo -> Collada -> UU3D -> GMF

But sure it would be cool just to do Modo -> collada and the it would be converted by the editor directly.

I realize that there would be much trouble supporting all kinds of formats.

Maybe there could be place for 'Load' plugins in the editor so when a dae file is loaded a simple cmd-file would be called.

Then conversion could be done by that cmd-file (calling a converter program etc ... ) and the editor would have a gmf file.

I don't know. But that would be a really open and simple solution for all kinds of variations.

Just a list

dae - daeconv.cmd

fbx - fbxconv.cmd

....

....

somewhere to define what to call for various formats

Roland Strålberg
Website: https://rstralberg.com

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