frednaar Posted June 5, 2011 Share Posted June 5, 2011 Hi, I am starting to go beyond the samples using LE.Net and LEO.net wrapper (thanks a lot for then please keep the good job!), I am reading an excellent book which is helping me a lot putting things together, It is based on C# and TAO OpenGL but can be quickly integrated into a LW project (which is what I am doing now) C# Game Programming: For Serious Game Creation Here's the aUthor's blog and link to source code svn BLOG Highly recommended for people who knows C# and wants to start in game programming. bye Fred Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 14, 2011 Share Posted June 14, 2011 Thanks for the recommendation Fred Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Flexman Posted June 16, 2011 Share Posted June 16, 2011 I saw this book going cheap (damaged stock) and picked it up. It's one of the better basic-principle game programming books I've come across with nice practical diagrams of using vectors and examples of why you might want a dot or cross product of something in your game. One you'll want to expand upon though. Lot of 2D sprite discussion. I'd also recommend, Game Coding Complete. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
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