deniz Posted June 8, 2011 Share Posted June 8, 2011 hi all, how can I read the opengl modelview & projection matrices used during rendering? it seems RenderWorld() does not affect those matrices (or pushes them before then pops them after rendering) because I compared the values before and after calling RenderWorld, they seem to be the same. in general: I want to recontruct the pixel's exact coordinates for perform some post-processing.. if there is another way to do it, I would be happy if you shared it. thanks.. Quote Link to comment Share on other sites More sharing options...
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