Epsi Posted June 9, 2011 Share Posted June 9, 2011 Is there a quick way to import models created in 3DWS into Leadwerks Editor completely with textures? At the moment I create a texturized Level in 3DWS, then export it in *.gmf format to Models/Props of the Leadwerks Engine directory and select & place it in the Leadwerks Editor - but the textures (3DWS copies them in the directory of the *.gmf file) don't load. Do I have to texturize everything again in the Material Editor/create UV maps/define shaders? It would be enough if the models appear visually like they do in 3DWS' textured view. Maybe there is a quick way - directly out of 3DWS? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 9, 2011 Share Posted June 9, 2011 I'd suggest using dds textures in 3DWS to start with (saves converting them afterwards) as I think the latest version supports them. Then when you export all you have to do is create mat files for each of them. There are some tools about for creating default mat files from textures in a directory if you want something to speed this process up a bit. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
cassius Posted June 9, 2011 Share Posted June 9, 2011 Use Genmat for making mat files of background textures but not for anims. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted June 9, 2011 Share Posted June 9, 2011 See the "Introduction to Materials" lesson in this package: http://www.leadwerks.com/werkspace/page/Documentation/LE2/tutorials/_/programming/cpp/leadwerks-c-tutorials-r25 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Epsi Posted June 11, 2011 Author Share Posted June 11, 2011 Thank you for the answers! I've converted my textures to dds, now the 3DWS Texture Browser works smoother. I'll try the map thing. Quote Link to comment Share on other sites More sharing options...
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