Guest Red Ocktober Posted June 10, 2011 Share Posted June 10, 2011 this doesn't look right... the reflections of the sub deck past the waves... something not being clipped? --Mike Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted June 11, 2011 Share Posted June 11, 2011 Is the camera that is rendering the scene parented in anyway to another object? Parenting has caused several water related issues for me in the past. I've solved this by updating the object that I wish to mimic rotation and positioning, then set Camera.Matrix = Object.Matrix with each render loop. Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted June 11, 2011 Share Posted June 11, 2011 nope... the camera is not a child or a parent of any other object... the same code runs, and looks, fine in 3.1, 2.26... i'll give your workaround a shot... thx... --Mike Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted June 12, 2011 Share Posted June 12, 2011 it seems the reflection anomoly is induced when high water amplitude settings (SetWaterAmplitude(62) are requested... when i reduced the water amplitude down to 2 the reflection anomoly dissapeared... now i dunno if this is a bug or not, but the workaround (??) is easy enough not to warrant wasting time over it... but still --Mike Quote Link to comment Share on other sites More sharing options...
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