HDD Posted June 11, 2011 Share Posted June 11, 2011 (edited) Hello all! Quick question for whoever can answer So I've been making my own texture pack (so far has over 200 textures), Each image is 512 x 512. I've been scaling them 75% (From 1.00 to 0.25) to fit perfectly on the objects I create. Is there any way to scale the image on the terrain from 1.00 to 0.25 as well? I know I can manually scale the image from 512x512 to 128 x 128 (which would overall be better for size purposes.) but I just want to know if theres any way of doing so, Thanks! -HDD (Image is an example of what I mean, The roof, bricks, and left half of the grass is at 0.25 and the right half of the grass is at 1.00 being the terrain) EDIT: huh, I just changed the textures to 128x128 and it looked much more blurry, So I really do hope there's a way to scale the terrain Edited June 11, 2011 by HDD Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 11, 2011 Share Posted June 11, 2011 There is a scale setting in the settings.ini file which sets the scaling for the terrain textures. The file is in the root of the 3DWS installation. Look for the Scale section: [scale] TextureMapScale=0.5 Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
HDD Posted June 11, 2011 Author Share Posted June 11, 2011 ah, Very good, Thanks! Quote Link to comment Share on other sites More sharing options...
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