cassius Posted June 13, 2011 Share Posted June 13, 2011 I have given my characters a box shaped physics body which mostly works fine but recently some of them have started to drop thru the floor after i set mass value and other settings. Does anyone know the cause of this? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted June 13, 2011 Share Posted June 13, 2011 are you setting the collision type? if so, what to? is the collision relationship setup correctly? is the bottom of the box below the surface of the floor/terrain before you set the mass? are you sure the phy body matches the floor mesh? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
cassius Posted June 13, 2011 Author Share Posted June 13, 2011 Thanks for advice, I will redo with phygen. I have 2 instances of one character,one of which is ok and one goes thru floor Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted June 14, 2011 Author Share Posted June 14, 2011 Objects drop thru floor if I just change the name. I will try a clean install. May be some mix up of files.I am using 2.43. I notice that enabled is set to false by default in properties. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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