Paul Thomas Posted December 10, 2009 Share Posted December 10, 2009 The current framewerk with version 2.28 has two mistakes I've found. One completely stops HDR from being enabled, and the other I haven't tested which is for SSAO. For HDR, line 680: blurbuffer[1].colorbuffer[1].Clamp() Should be: blurbuffer[1].colorbuffer[0].Clamp() For SSAO, line 747: TextureFilter(gbuffer.colorbuffer[0],TEXTUREFILTER_SMOOTH) Should be: TextureFilter(gbuffer.colorbuffer[0],TEXFILTER_SMOOTH) You'll have to include/import framewerk or build the module after the corrections. Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 10, 2009 Share Posted December 10, 2009 Hey EC... long time no hear. The HDR has been fixed for about a month now, see here. The SSAO is the same in 2.28 and 2.3 as well. Maybe a post in the Tracker would grab Josh's attention on this one. Could be the cause of the other SSAO bugs listed. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Paul Thomas Posted December 10, 2009 Author Share Posted December 10, 2009 Hey mack, yeah just been programming a lot, lol. Yeah, I did the sync then, and recently (to make sure I have everything updated). Still had the same mistake I had found that last time. Quote Link to comment Share on other sites More sharing options...
macklebee Posted December 10, 2009 Share Posted December 10, 2009 Hey mack, yeah just been programming a lot, lol. Yeah, I did the sync then, and recently (to make sure I have everything updated). Still had the same mistake I had found that last time. hmm... maybe you need a fresh install of 2.28 because the HDR has been changed to what you posted above and the modules have been rebuilt as well. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Paul Thomas Posted December 10, 2009 Author Share Posted December 10, 2009 I better do that then, did a clean install the last time, but I'll do it again. Thanks mack. Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted December 12, 2009 Share Posted December 12, 2009 ..hi guys..im about to upgrade my stuff from 2.23 to 2.28..so, what version of Bmax should I use for 2.28? Quote Link to comment Share on other sites More sharing options...
Canardia Posted December 12, 2009 Share Posted December 12, 2009 BlitzMax 1.34 works for sure, but 1.36 should work too (the final release, which is not RC). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted December 12, 2009 Share Posted December 12, 2009 ..hi guys..im about to upgrade my stuff from 2.23 to 2.28..so, what version of Bmax should I use for 2.28? I do not know if it makes much difference, but the last time Josh had listed what version he had created his bmax modules was for 2.27. -Now compiled with BlitzMax 1.34 I do not know if using 1.35 or a previous version to 1.34 would really make much of a difference though. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Naughty Alien Posted December 12, 2009 Share Posted December 12, 2009 ..hmm..i thought current version of LE is dependant on to version of Bmax used to compile module..ill give it a go.. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 12, 2009 Share Posted December 12, 2009 I am currently using 1.35 .. have had no obvious problems thus far with 2.3 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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