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2.28 Framewerk


Paul Thomas
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The current framewerk with version 2.28 has two mistakes I've found. One completely stops HDR from being enabled, and the other I haven't tested which is for SSAO.

 

For HDR, line 680:

                   blurbuffer[1].colorbuffer[1].Clamp()

 

Should be:

                   blurbuffer[1].colorbuffer[0].Clamp()

 

For SSAO, line 747:

           TextureFilter(gbuffer.colorbuffer[0],TEXTUREFILTER_SMOOTH)

 

Should be:

           TextureFilter(gbuffer.colorbuffer[0],TEXFILTER_SMOOTH)

 

You'll have to include/import framewerk or build the module after the corrections.

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Hey EC... long time no hear.

 

The HDR has been fixed for about a month now, see here.

 

The SSAO is the same in 2.28 and 2.3 as well. Maybe a post in the Tracker would grab Josh's attention on this one. Could be the cause of the other SSAO bugs listed.

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macklebee's channel

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Hey mack, yeah just been programming a lot, lol.

 

Yeah, I did the sync then, and recently (to make sure I have everything updated). Still had the same mistake I had found that last time.

 

hmm... maybe you need a fresh install of 2.28 because the HDR has been changed to what you posted above and the modules have been rebuilt as well.

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..hi guys..im about to upgrade my stuff from 2.23 to 2.28..so, what version of Bmax should I use for 2.28?

 

I do not know if it makes much difference, but the last time Josh had listed what version he had created his bmax modules was for 2.27.

-Now compiled with BlitzMax 1.34

 

I do not know if using 1.35 or a previous version to 1.34 would really make much of a difference though.

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I am currently using 1.35 .. have had no obvious problems thus far with 2.3

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