cassius Posted June 17, 2011 Share Posted June 17, 2011 When I change the name of a character in its properties it falls thru the floor. Before changing the name everything works fine. This is a recent occurence. I am using le 2.43 Any help?? Is it a bug? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted June 17, 2011 Share Posted June 17, 2011 It has to do with your specific setup because i can change the oildrum's name and it doesn't fall through the terrain. Without seeing exactly what you are doing all we could possibly do is guess. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
cassius Posted June 17, 2011 Author Share Posted June 17, 2011 It only happens with characters. If I want a second instance of a character and change the name to make it a new character it drops thru the floor. also in the general tab enabled and active are set to false. Chaning them also causes the model to drop thru floor. EDIT:Maybe its different for characters. I just did copies of crates and oildrums without problems. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted June 18, 2011 Share Posted June 18, 2011 With each new object script, is the key for 'collision' being set to 'COLLISION_PROP' ? New instances run the constructor script. Not at home to test, but this might help you function class:CreateObject(model) local object=self.super:CreateObject(model) object.model:SetKey("collision","COLLISION_PROP") end Quote Link to comment Share on other sites More sharing options...
Richard Simpson Posted June 18, 2011 Share Posted June 18, 2011 I just tried changing the name on the LE soldier model that was on the asset store a while back. No problems with him falling through the floor. Setting it to prop collision in the editor makes it go a little crazy though. I guess that's why you add it in script? Although I wouldn't think that would make a difference. Is it possible for you to upload the mesh you are using Cassius? Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
cassius Posted June 18, 2011 Author Share Posted June 18, 2011 I have no problem with the original character, its when I copy and paste it or drag and drop it to make a copy and then change the name of the copy in order to make it a different character that the problem occurs. And its not just changing the name that causes the problem, its changing anything. If I load the character into uu3d and save it with a new name then the editor sees it as a different character and it works fine. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Richard Simpson Posted June 18, 2011 Share Posted June 18, 2011 I had 2.42 before, so just updated to 2.43 and still cant replicate this Have you tried with the LE soldier model? I can't find the animated version on the forum anymore, but I could always upload it in this thread for you If i'm allowed to do that. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Richard Simpson Posted June 18, 2011 Share Posted June 18, 2011 Ah here we go, courtesy of Vetal! http://www.leadwerks.com/werkspace/files/file/225-lesoldierentityandgamezip/ Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
cassius Posted June 18, 2011 Author Share Posted June 18, 2011 Thanks everyone for advice. I did a clean install last night and updated relavent files in my project folder but it makes no difference. Normally if I am the only one to have the problem I assume I am doing something wrong, but on a couple of occasions in the past it HAS turned out to be a bug. Time will tell. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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