Eagle Posted June 21, 2011 Share Posted June 21, 2011 This might be a dumb question but I'll ask anyway, is there a way to move a 3DWS model with light maps into LW2 so that all the lights from 3DWS work? Thanks~ Always~ Vickie Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 21, 2011 Share Posted June 21, 2011 The original 2.0 version of Leadwerks Engine 2 supported loading 3DWS scene files via the LoadScene command and did exactly as you're suggesting as it set up all the lights too giving you dynamic lighting. Unfortunately this is no longer available and the only current support offered is the brush export to gmf facility. 3DWS does export the lightmaps but even if you could apply them it would only give you static lighting. Probably worth taking the hit and manually adding the lights in the Editor to get full dynamic lighting. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Eagle Posted June 21, 2011 Author Share Posted June 21, 2011 Thanks Pixel, I'll play around with it and see what I can come up with Always~ Vickie Quote Link to comment Share on other sites More sharing options...
Canardia Posted June 21, 2011 Share Posted June 21, 2011 And of course the realtime lights can be also set as static lights, if you need more FPS. And then you can still update the shadows when needed. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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