Jump to content

SetEntityPosition vs SetEntityMatrix


ArBuZ
 Share

Recommended Posts

I'm making parenting, but without EntityParent command. Also I interested in position only. Rotation of parent doesn't change. So question is what command would be faster in such situation.

SetEntityPosition(child, GetEntityPosition(parent));

or

SetEntityMatrix(child, GetEntityMatrix(parent));

Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64

3ds max / photoshop CS3 / C++

http://www.arbuznikov.com

Link to comment
Share on other sites

I made a list how fast each LE2 command is, and EntityMatrix was faster than PositionEntity and RotateEntity each alone, so it's a lot faster than doing both PositionEntity and RotateEntity.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Link to comment
Share on other sites

Small correction: PositionEntity is faster than EntityMatrix, so only if you use both Position+Rotation, or Rotation only, then EntityMatrix is faster:

http://www.leadwerks.com/werkspace/topic/2411-entity-commands-speed-test/page__p__22232__hl__entitymatrix__fromsearch__1#entry22232

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...