SpiderPig Posted June 26, 2011 Share Posted June 26, 2011 I've recently updated to 2.43 and now when I run my projects from C++ the terrains texture is rendered as a 2D image in the top right hand corner of the screen and the terrain is no longer visible as a 3D object. Even when I load a previously created .sbx file into the editor it does the same - as well as when I create a new terrain in the editor then texture it. Anybody else had the same problem? Quote Link to comment Share on other sites More sharing options...
macklebee Posted June 26, 2011 Share Posted June 26, 2011 I assume you have an ATI graphics card. There are bug reports for it: http://www.leadwerks.com/werkspace/tracker/issue-165-terrain-textures-bug-radeon-hd-5850/ http://www.leadwerks.com/werkspace/tracker/issue-180-ati-bug-ground-still-there/ Install an older ATI driver until ATI fixes their latest drivers. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
SpiderPig Posted June 26, 2011 Author Share Posted June 26, 2011 Yeah I have an ATI Radeon 5800 graphics card with the exact problems in the other forums. * now installing an older driver * Thanks Quote Link to comment Share on other sites More sharing options...
macklebee Posted June 26, 2011 Share Posted June 26, 2011 i believe someone has tested AMD Catalyst 10.1 and it worked fine. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
SpiderPig Posted June 26, 2011 Author Share Posted June 26, 2011 Reinstalled 10.1 and fixed everything - Thanks Quote Link to comment Share on other sites More sharing options...
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