cassius Posted July 2, 2011 Share Posted July 2, 2011 How do I set LOD for a character placed in the editor. I have all files in same folder.Do I need to do anything else? Thanks Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 2, 2011 Share Posted July 2, 2011 Suffix your filenames appropriately to represent each model. Straight from the Leadwerks Wiki: "The engine will first look for a mesh of the name or file path provided. It will also load any LOD meshes that are found, indicated by adding the suffix "LOD"n to the file name, where n is the detail level." An example: Rocks_Medium_Stone.gmf Rocks_Medium_StoneLOD1.gmf Rocks_Medium_StoneLOD2.gmf Quote Link to comment Share on other sites More sharing options...
cassius Posted July 2, 2011 Author Share Posted July 2, 2011 Does this mean I will have to convert and texture all the LOD files as I did the main file in uu3d? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted July 2, 2011 Share Posted July 2, 2011 Yes, your LOD model will need to be textured as well but you could just use the same texture. A LOD model is still a model just lower poly than the main model, so you still have to treat it as such. Look at the oildrum in the SDK to see how it is accomplished. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
cassius Posted July 2, 2011 Author Share Posted July 2, 2011 Thanks to both for helpp.I'll sort it out tonight. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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