skullgit Posted July 3, 2011 Share Posted July 3, 2011 Hey. I dont know if this is the right place to put this, but I am hoping to get this fixed. It might be windows 7's fault. But when I make a terrain in the editor, all is fine. But when I choose to paint the terrain, the terrain disapears and the texture is fixed on the top, right part of the screen. I dont know what it is but I have tried updating and redownloading earlier versions but still does it. Please help if you can. Thanks This is the log: Leadwerks Engine 2.43 Initializing Renderer... OpenGL Version: 3.3.10834 Compatibility Profile Context GLSL Version: 3.30 Render device: ATI Radeon HD 4800 Series Vendor: ATI Technologies Inc. DrawBuffers2 supported: 1 16 texture units supported. GPU instancing supported: 1 Max batch size: 32 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//query.vert", ""... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading texture "c:/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds"... Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading material "c:/leadwerks engine sdk/materials/effects/invisible.mat"... Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"... Creating class light_directional Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/guide.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/grid.frag"... Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/directionallight.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_ssao_hdr.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblurx.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblury.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/ssao.frag"... Loading texture "c:/leadwerks engine sdk/materials/effects/noise.dds"... Warning: Uniform "aosizereduce" does not exist in shader. Warning: Uniform "ssaostrength" does not exist in shader. Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_godrays.frag"... Warning: Uniform "screenlightposn" does not exist in shader. Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/irisadjustmentblend.frag"... Loading texture "incbin::Arial9.dds"... Freeing class light_directional Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf" Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Deleting model reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf". Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"... Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"... Creating class light_directional Loading texture "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient_icon.dds"... Loading model "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf"... Loading script "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.lua"... Creating class light_ambient Loading model "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading mesh "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading script "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.lua"... Creating class environment_atmosphere Loading material "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat"... Loading texture "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/sobel.frag"... Loading heightmap... Loading texture "c:/leadwerks engine sdk/maps/terrain_arctic_alpha.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_grass.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_grassdot3.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_snow.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_snowdot3.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_ice.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_icedot3.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwallsnow.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwallsnowdot3.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwall.dds"... Loading texture "c:/leadwerks engine sdk/materials/terrain/mountain/terrain_mountain_rockwalldot3.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading model "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf"... Loading mesh "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf"... Loading material "c:/leadwerks engine sdk/private/tree_spruce_leaf_df.mat"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_DF.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_df.dds"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_N.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_n.dds"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_leaf_Spec.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_leaf_spec.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_sway.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular_alphatest.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow_sway.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.frag"... Loading material "c:/leadwerks engine sdk/private/tree_spruce_trunk_df.mat"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_trunk_DF.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_trunk_df.dds"... Warning: Failed to load texture "c:/leadwerks engine sdk/private/tree_spruce_trunk_N.dds": Path not found. Loading texture "zip::c:/leadwerks engine sdk/private/spruce.pak//tree_spruce_trunk_n.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.frag"... Deleting mesh reference "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf" Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_shadow.vert", ""... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_shadow.vert", ""... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"... Loading texture "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2_billboard.dds"... Loading texture "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2_billboarddot3.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//billboard.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_distancefog_bloom_ssao_hdr.frag"... Warning: Uniform "ssaostrength" does not exist in shader. Loading model "c:/leadwerks engine sdk/models/props/switch/switch.gmf"... Loading mesh "c:/leadwerks engine sdk/models/props/switch/switch.gmf"... Loading material "c:/leadwerks engine sdk/models/props/switch/switch.mat"... Loading texture "c:/leadwerks engine sdk/models/props/switch/switch.dds"... Loading texture "c:/leadwerks engine sdk/models/props/switch/switchdot3.dds"... Loading texture "c:/leadwerks engine sdk/models/props/switch/switchglow_on.dds"... Loading texture "c:/leadwerks engine sdk/models/props/switch/switchglow_off.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "c:/leadwerks engine sdk/models/props/switch/switch.frag"... Loading script "c:/leadwerks engine sdk/models/props/switch/switch.lua"... Creating class switch Loading sound "c:/leadwerks engine sdk/models/props/switch/switch.wav"... Loading model "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf"... Loading mesh "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf"... Loading script "c:/leadwerks engine sdk/models/custom/plane/custom_plane.lua"... Creating class custom_plane Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh.frag"... Loading material "c:/leadwerks engine sdk/templates/resources/cobblestones.mat"... Loading texture "c:/leadwerks engine sdk/templates/resources/cobblestones.dds"... Loading texture "c:/leadwerks engine sdk/templates/resources/cobblestonesdot3.dds"... Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap.vert", "zip::c:/leadwerks engine sdk/shaders.pak//mesh/mesh_diffuse_bumpmap_specular.frag"... Freeing class light_directional Freeing class light_ambient Freeing class environment_atmosphere Freeing class switch Freeing class custom_plane Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf" Deleting mesh reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf" Deleting mesh reference "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf" Deleting mesh reference "c:/leadwerks engine sdk/models/props/switch/switch.gmf" Deleting mesh reference "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf" Deleting material reference "c:/leadwerks engine sdk/materials/effects/invisible.mat" Deleting shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert|zip::c:/leadwerks engine sdk/shaders.pak//editor/sobel.frag||120". Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"... Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"... Deleting model reference "c:/leadwerks engine sdk/models/custom/plane/custom_plane.gmf". Deleting model reference "c:/leadwerks engine sdk/models/props/switch/switch.gmf". Deleting model reference "c:/leadwerks engine sdk/private/vegetation_tree_spruce_2.gmf". Deleting model reference "c:/leadwerks engine sdk/models/entities/environment/atmosphere/environment_atmosphere.gmf". Deleting model reference "c:/leadwerks engine sdk/models/entities/light/ambient/light_ambient.gmf". Deleting model reference "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf". Deleting sound "c:/leadwerks engine sdk/models/props/switch/switch.wav". Deleting shader "zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.vert|zip::c:/leadwerks engine sdk/shaders.pak//mesh/skybox.frag||120". Deleting material reference "c:/leadwerks engine sdk/materials/sky/fullskiesblueclear0016_2_l.mat" Quote Link to comment Share on other sites More sharing options...
macklebee Posted July 3, 2011 Share Posted July 3, 2011 see this post: http://www.leadwerks.com/werkspace/topic/3468-243-terrain-texture-render-problem/page__view__findpost__p__31539 which leads to the bug reports located here:http://www.leadwerks.com/werkspace/tracker/issue-165-terrain-textures-bug-radeon-hd-5850/ and here:http://www.leadwerks.com/werkspace/tracker/issue-180-ati-bug-ground-still-there/ Install an older ATI driver for the time being, like AMD Catalyst 10.1. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
skullgit Posted July 3, 2011 Author Share Posted July 3, 2011 Ah much thanks. I thought it might have had something to to with the graphics card. Quote Link to comment Share on other sites More sharing options...
patchman Posted July 4, 2011 Share Posted July 4, 2011 I have the same problem with Radeon HD5850.. Driver Version: 8.861.0.0 running LE or idtech Engine (Doom3, Quake4) with the terrain.. Downgraded to 10.11 (Driver version: 8.791.0.0) and now all works fine again... Quote Link to comment Share on other sites More sharing options...
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