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strange visibility problem when using renderworld command


deniz
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Hi,

 

we have a scene which is a combination of a terrain and many roads & buildings as gmf files on it.

when using renderframework we do not get any visibility problems.

but when we use renderworld suddenly all roads and houses disappear, only the terrain (with trees on it) is visible.

but at certain locations buildings and roads become visible again.

this is never the case when using renderframework: when using renderframework everything works perfectly as expected.

 

can anyone help me what the problem might be?

 

thanks in advance

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