Rick Posted December 11, 2009 Share Posted December 11, 2009 What changes need to be made to fpscontroller.lua in order for it to run from engine.exe? I would assume the only change would be loading the sandbox scene since I don't see that in there. I've never used the framewerk so not sure what I would need to do to make fpscontroller.lua load a Sanbox scene. I'd like to make a demo of something I'm making in the editor and would like to use the existing fpscontroller.lua file. Quote Link to comment Share on other sites More sharing options...
Niosop Posted December 11, 2009 Share Posted December 11, 2009 Look for the ActionSnake demo someone posted here in the forums. It's a pure Lua implementation and shows how to use it w/ engine.exe. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Rick Posted December 11, 2009 Author Share Posted December 11, 2009 That's now how I want to do it. I want to modify the fpscontroller.lua to be able to run both from the editor.exe and from the engine.exe. That's not what he did with the snake game. Quote Link to comment Share on other sites More sharing options...
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