Naughty Alien Posted July 11, 2011 Share Posted July 11, 2011 ...this is mostly related to Josh, but as usual, everyone is free to comment..im wondering, have you think to do Steamworks wrapper for LE 2.x , or developers have to go for that route on their own ?? Quote Link to comment Share on other sites More sharing options...
Josh Posted July 11, 2011 Share Posted July 11, 2011 I don't know what is involved in setting up a program to run on Steam, but I imagine it is pretty easy. There's even been some Blitz3D programs on Steam, so it can't be too difficult. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Naughty Alien Posted July 11, 2011 Author Share Posted July 11, 2011 ..im not particularly talking about difficulty but just wanted to know are you going to support such thing or its in hands of developers, thats all Quote Link to comment Share on other sites More sharing options...
Josh Posted July 11, 2011 Share Posted July 11, 2011 I don't think there's anything I could even do to support it. LE is just a DLL, and I think this needs to be integrated into the main executable. I don't think it has to hook into the renderer in any way. I think it can be set up without modifying your EXE. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Naughty Alien Posted July 11, 2011 Author Share Posted July 11, 2011 ..hmm..i do not know..im about to step in to all that, so i wanted to know how things going for that particular thingy..time will tell Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 11, 2011 Share Posted July 11, 2011 I believe Steamworks is like using any another library for networking, achievements, and user updates. The developers are on their own, as if it was any other third-party library. You send commands to their servers using their API to retrieve user information. Running Visual Studio (and Leadwerks) using the Steam Client displays the overlay. It attaches to any child process using an OpenGL / DirectX window, and thus is completely separate from the Leadwerks engine. (picture shown) Quote Link to comment Share on other sites More sharing options...
VeTaL Posted July 11, 2011 Share Posted July 11, 2011 Any info about how to get Steamworks? Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Paul Thomas Posted July 11, 2011 Share Posted July 11, 2011 You have to contact them with a demo and give them a release date which is binding. Their percentage is smaller for Indie games. Quote Link to comment Share on other sites More sharing options...
Futan Posted July 11, 2011 Share Posted July 11, 2011 Need to have a near-finished game then you present it to Valve and they decide whether they will put it on Steam. If you're accepted, you sign an NDA and they give you Steamworks. Edit: Bah. Should've refreshed the page. Quote Link to comment Share on other sites More sharing options...
VeTaL Posted July 11, 2011 Share Posted July 11, 2011 //Need to have a near-finished game then you present it to Valve and they decide whether they will put it on Steam. If you're accepted, you sign an NDA and they give you Steamworks. Thanks for info Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
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