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Leadwerks Engine 1.10


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File Name: Leadwerks Engine 1.10

File Submitter: Metatron

File Submitted: 12 Jul 2011

File Updated: 12 Jul 2011

File Category: Tools

 

Leadwerks Engine 1.10 was released on 2007-06-02.

 

Click here to download this file

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Guest Red Ocktober

yeah... thx a lot for this...

 

a nice trip down nostalgia lane...

 

hey... what format can i load into the 1.x... if i remember correctly it was .obj, .mesh, .gmf...

 

where can i get some info on the old version...

 

thx

 

--Mike

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Guest Red Ocktober

LE 1.0 and 1.1 loads .mesh, .b3d, and .3dw models. I can't remember if it loads other formats too.

 

 

yeah... i can get a b3d mesh loaded... but no texture comes in...

 

--Mike

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Textures must be in png, bmp, or jpg I think. Microsoft .dds didn't exist at that time yet. But png is anyway the best texture format, since it supports lossless compression and transparency, no other format supports those.

 

You should have a look at LE 1.0.3 also, it has realtime brushes :)

LE 1.1 was a complete rewrite and some cool features were lost, and some other cool features were added.

 

Then there was also a major change between LE 1.13 and 1.15, and I had to use both engines for different levels in the game I was writing back then. It looks like LE 3.0 will have again those cool brush features of LE 1.0, and also the cool forward rendering on LE 1.13.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Guest Red Ocktober

Textures must be in png, bmp, or jpg I think. Microsoft .dds didn't exist at that time yet. But png is anyway the best texture format, since it supports lossless compression.

thx...yeah, i had a .jpg texture for the .b3d, but it wouldn't load...

 

it loaded the zombie in a demo ok... but not my model...

 

i'm using mesh:TMesh=LoadMesh("meshes/type232.b3d") to load the model

 

 

will take a look at 1.03

 

--Mike

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Guest Red Ocktober

it seems things were a lil different in Leadwerks 1...

loadmaterial expected a texture filename instead of a .mat filename...

 

this works...

 

mesh:TMesh=LoadMesh("meshes/type232.b3d")

mat:TMaterial=LoadMaterial("meshes/Type23UVMap2.png")

PaintEntity(mesh,mat)

 

.jpg as well as .png works...

 

wow... this is an exhilirating trip back down memory lane... :)

 

 

--Mike

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  • 11 years later...

Download link does not work...

I've been using Cart Shop for mapping for Blitz3D (yes...retro game making)  it has no clipping tool which proves difficult to cut primitives like cylinders etc to make connecting pipes and other nice geometry.....Carve just goes wrong all the time removing primitives.

 

 

Does this have the features and compatible to export to .b3d?   Could a new download link be added please?

 

Dream since child of making games! From Game Programming Starter Kit 3.0, Blitz Basic, Map Creation since Duke 3D, Game Maker, Blitz3D (of recent..2023) and many other engines and years..... never really sticking to it with inner struggles that I've had to fight along with pushing to learn and acheive.

40 years old.. came across Leadwerks on Steam... Learning slowly but surely and loving it!

Learn with me or just watch me fail! at my random Youtube Channel, as I stream adhoc while learning and using LeadWerks and other game creating tools.

https://www.youtube.com/@wazmeister3151/featured

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