flachdrache Posted July 19, 2011 Share Posted July 19, 2011 As of actual using .Net derivations, in a no "one hit wonder" environment - there where several issues i had in the past with it. Namely it was always a constant w.i.p. - especially with the XNA framework including abandoned support for so called "project updaters". Within leadwerks it had been the license question issue which made me not using it - if its provided "As-Is" its more close to "public-domain" but non the less these restrictions made it somewhat float in mid air, beside (in the mean time) its about two years ago i wrote something good with it. If its included in the sdk, within the same eula - i might rather use the provided engine commands in a .Net, for extended game-tools-pipeline programing than a strange 3rd party openGL solution. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
ZioRed Posted July 20, 2011 Share Posted July 20, 2011 I have a problem with the use of the logo here, and this is a good time to talk about it. I'd prefer if people use this image from now on: http://www.leadwerks.com/werkspace/files/file/236-powered-by-leadwerks-logo Leadwerks Builder has been updated just now with this new logo as requested Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Roland Posted July 20, 2011 Share Posted July 20, 2011 Leadwerks Builder has been updated just now with this new logo as requested Great Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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