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Criteria for inclusion in SDK


Josh
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As of actual using .Net derivations, in a no "one hit wonder" environment - there where several issues i had in the past with it.

Namely it was always a constant w.i.p. - especially with the XNA framework including abandoned support for so called "project updaters".

Within leadwerks it had been the license question issue which made me not using it -

if its provided "As-Is" its more close to "public-domain" but non the less these restrictions made it somewhat float in mid air, beside (in the mean time) its about two years ago i wrote something good with it. If its included in the sdk, within the same eula - i might rather use the provided engine commands in a .Net, for extended game-tools-pipeline programing than a strange 3rd party openGL solution.

AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3

zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5

 

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Xxploration FPS in progress ...

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