Aily Posted July 17, 2011 Share Posted July 17, 2011 File Name: LME basic File Submitter: Aily File Submitted: 17 Jul 2011 File Category: Shaders Leadwerks Material Editor (LME) for Leadwerks 2.3 and 2.4 just in 3DS MAX viewport. Many thanks to Omid for idea and beta-testing Features: You see same picture in MAX viewport and Leadwerks engine. One click to export entire model with multiple materials. Materials features: base: overlay alphatest twosided cast shadows maps: diffuse map bump map cubemap reflection map spec/gloss/reflection map shader effects: specular gloss bump strenght fresnel reflections (fake carpaint) mix two materials "on-the-fly" by vertex color "R" using 2 layer diffuse alpha channel as mask blended edges Why it need to use: Very fast and easy model texturing by grass, dirt, e.t.c. LME divided to 3 parts: 1. "LME_TWO_LAYERS.fx" - 3DS MAX HLSL viewport shader 2. "LME_mesh.frag, LME_mesh.vert" - Leadwerks GLSL shaders with same features as "LME_TWO_LAYERS.fx" 3. Modified Arbuz's material exporter for exporting materials from MAX to Leadwerks Install: Turn off 3DS MAX and Leadwerks editor! 1. Copy "LME_TWO_LAYERS.fx" to "3DSMAX/maps/fx" 2. Copy "GMF_MaterialExporter.ms" to "3DSMAX/scripts/startup" 3. Copy "LME_mesh.frag, LME_mesh.vert" to "Leadwerks SDK/shaders/mesh" or your Leadwerks project shaders/mesh Now you can see video how it works. Performance: On some machines meshes with vertex colors rendering some slower. LME is calculating every material as if it with bump map, so some 1-2 FPS will be lost (not so crytical) Cubemap reflection is a heavy effect, so not need to waiting from it space ship speed. Click here to download this file Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 17, 2011 Share Posted July 17, 2011 Yaaaaay!! *smashes the download button repeatedly* Quote Link to comment Share on other sites More sharing options...
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