Canardia Posted July 19, 2011 Share Posted July 19, 2011 I have some models which don't have textures, but only materials with diffuse+specular+transparency+ambient+emissive+shininess colors. They look fine in UU3D, but in Editor they are just plain white. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted July 20, 2011 Share Posted July 20, 2011 LE already supports this and it has always worked just fine for me. i convert a texture/material to vertex colors in uu3d, delete the texture/material reference, then export to gmf with export vertex colors option selected. the sword i used in this example is setup with no texture/material and only uses vertex coloring: http://www.leadwerks.com/werkspace/topic/3460-equipment-attaching/page__view__findpost__p__31610 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Canardia Posted July 20, 2011 Author Share Posted July 20, 2011 The materials in UU3D are defining the vertex color, and its specular and opacity. So I can't delete the materials in UU3D, because then it gets completely white again. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted July 20, 2011 Share Posted July 20, 2011 huh? can you have specular effect in LE without a texture considering the specular is set from a normal map's alpha channel? and vertex color can be set from converting the material to the vertex itself... i think the option is under 3D Tools... don't have access to LE/UU3D for a week so dont remember offhand exactly where it is... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Canardia Posted July 20, 2011 Author Share Posted July 20, 2011 Yeah, you can have diffuse+specular+transparency and lots of other things without textures, and many formats, like lwo support that and UU3D can load and display it correctly too: Now I found the option in UU3D to convert all materials to vertex colors, and it doesn't look too bad in LE. I still need to move the windows to the foreground world so they are transparent: Ah, cool, when I add a simple 1x1 specular texture, it looks even better in LE: And with posteffects, like SSAO and FSAA it looks damn good for a model without any textures Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted July 20, 2011 Share Posted July 20, 2011 Yeah, you can have diffuse+specular+transparency and lots of other things without textures, and many formats, like lwo support that and UU3D can load and display it correctly too: I wasn't referring to uu3d but LE... the material system between the two are not the same. like i implied above and as you just shown, you would have to use a texture to get the specular. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Canardia Posted July 20, 2011 Author Share Posted July 20, 2011 Yeah, but the original feature request was about having materials without textures to be supported in LE, I just didn't know how that technology was called It has its own benefits, as you can zoom is as much you want and never see pixelation, and you can scale the model as big you want and also have no pixelation. And you use no texture memory on the GPU. The only downside is that you need a bit more triangles for the model, but that doesn't matter as you can make lods with UU3D very easily. And since many model formats and 3D editors support materials without textures, I think GMF and LE should support it too. There are many free models done this way, so it would be much easier to import them. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted July 20, 2011 Share Posted July 20, 2011 lol... ok so thats completely different from saying that LE should support vertex coloring and you not knowing how to convert a material to vertex colors in uu3d... i love how you always go back and edit your posts to make it sound like you knew what you were talking about... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Canardia Posted July 20, 2011 Author Share Posted July 20, 2011 I changed only the first post to make the feature request described properly. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted July 21, 2011 Share Posted July 21, 2011 I like that last shot a lot. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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