Guest Red Ocktober Posted July 21, 2011 Share Posted July 21, 2011 this has been one of the most frustrating aspects of version 2.xx... particles and water... they just don't seem to mix... when submerged, particles all but disappear... not good for underwater scenes where bubbles and explosions are really needed... --Mike Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 22, 2011 Share Posted July 22, 2011 I've never tried it, but have you tried rendering particles in a "foreground" world? Quote Link to comment Share on other sites More sharing options...
DaDonik Posted July 23, 2011 Share Posted July 23, 2011 There was a problem a while back, where the particles were not rendered when there was water behind them. Actually it's not a problem of the engine, but a problem of framework. You have to do at least one additional rendering (speed penalty) to get it working and therefore it's not available by default. I haven't tried it the last few months, so i'm not sure if that is still the case with framework. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Michael Betke Posted July 23, 2011 Share Posted July 23, 2011 I did some bubbles for the GDC 2010 techdemo and it seems it worked. Can't tell for large explosions. Basically you need some bubble, some small other floating dirt and thats it to give the impression of depth to the water. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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