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Recall Blitzmax functions from LUA


Alessandro
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Hello,

 

I wanted to make my game using LUA, but if I need more power or I need to recall external dll, etc... I wanted to make some Blitzmax functions.

Is there any way to make, for example, a custom blitzmax functions (not built-in the engine, but made by me), then recall it from a LUA script?

 

Thank you for your help!

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Yes. See the docs for Lugi.mod to see how. You just follow the steps to make that work in your program, and it will include the LE commands.

My job is to make tools you love, with the features you want, and performance you can't live without.

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