Jump to content

Train.sbx scene not in 2.43 available?


andy_s
 Share

Recommended Posts

Hi,

 

I just bought Leadwerks and so far it is fantastic! I am going trough the Leadwerks 2.3 user guide pdf, and it mentions a scne with a train which drives around on tracks. However, in my downloaded sdk, this scene is not available. Why has it been removed from the latest version? Where can I get it?

 

Thanks

 

Andreas

Link to comment
Share on other sites

I think for newcomers such things are important or relevant. i even think that the SDk should come with more examples that show off various LE features. Also, to have a basic framework for a game could help a lot for beginners. Something like the gamestate management sample from xna.

I own various other engines, and most fail to deliver good examples. For example Torque, even tough they improved a lot on docs lately, does not come with examples that show off the engines capabilities and can serve as examples as well. They have only a full and an empty template. The empty template alredy contains a lot, and there is no docs about how it exactly works...so very timeconsuming to find out if you are new...

 

Well, it was just a thought. So far i like the experience with LE, and even tough I am not a proficient coder, I can follow the examples and I feel i can be very productive with this engine.

Link to comment
Share on other sites

The problem with that is it's never enough. Any time I have released game examples of what you *could* do, they get treated like they are chiseled in stone, and then I get complaints that my example doesn't support X feature. What's needed is a complete rethink of how games are produced, because it's obvious that programming has failed as a design method.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

You have a point there Josh, but still I think it would help a lot to attract new customers. I have LE now for only two days, and I feel so productive with it by just following the tutorials which are there. At the moment, I am doing all the C++ tuts, but I program in LE.Net. These tuts are reat for the basics, but a framework like the gamestatemanagement sample would be really nice.

Link to comment
Share on other sites

There are already loader and third person examples around on the forum written by members in both c++ and bmax. They are not in the asset store but maybe they should be.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...