andy_s Posted July 26, 2011 Share Posted July 26, 2011 Hi, I just bought Leadwerks and so far it is fantastic! I am going trough the Leadwerks 2.3 user guide pdf, and it mentions a scne with a train which drives around on tracks. However, in my downloaded sdk, this scene is not available. Why has it been removed from the latest version? Where can I get it? Thanks Andreas Quote Link to comment Share on other sites More sharing options...
DaDonik Posted July 26, 2011 Share Posted July 26, 2011 Download version 2.3, thats the latest version i found with this sbx in it. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
andy_s Posted July 26, 2011 Author Share Posted July 26, 2011 Ok will do. But why has it been removed? Are there errors in it or is it not compatible anymore? Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 26, 2011 Share Posted July 26, 2011 The demo scenes are not really part of the engine, so they change from time to time. I think they should be uploaded to the Asset Store. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted July 26, 2011 Share Posted July 26, 2011 I just didn't think it was that relevant. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
andy_s Posted July 26, 2011 Author Share Posted July 26, 2011 I think for newcomers such things are important or relevant. i even think that the SDk should come with more examples that show off various LE features. Also, to have a basic framework for a game could help a lot for beginners. Something like the gamestate management sample from xna. I own various other engines, and most fail to deliver good examples. For example Torque, even tough they improved a lot on docs lately, does not come with examples that show off the engines capabilities and can serve as examples as well. They have only a full and an empty template. The empty template alredy contains a lot, and there is no docs about how it exactly works...so very timeconsuming to find out if you are new... Well, it was just a thought. So far i like the experience with LE, and even tough I am not a proficient coder, I can follow the examples and I feel i can be very productive with this engine. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 26, 2011 Share Posted July 26, 2011 The problem with that is it's never enough. Any time I have released game examples of what you *could* do, they get treated like they are chiseled in stone, and then I get complaints that my example doesn't support X feature. What's needed is a complete rethink of how games are produced, because it's obvious that programming has failed as a design method. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
andy_s Posted July 26, 2011 Author Share Posted July 26, 2011 You have a point there Josh, but still I think it would help a lot to attract new customers. I have LE now for only two days, and I feel so productive with it by just following the tutorials which are there. At the moment, I am doing all the C++ tuts, but I program in LE.Net. These tuts are reat for the basics, but a framework like the gamestatemanagement sample would be really nice. Quote Link to comment Share on other sites More sharing options...
cassius Posted July 26, 2011 Share Posted July 26, 2011 There are already loader and third person examples around on the forum written by members in both c++ and bmax. They are not in the asset store but maybe they should be. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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