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Hardware Occlusion Queries


VeTaL
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Does that mean I could make like 10000 cubes, and if I add a zero-length animation to the model, they would be properly occluded by front objects?

Or could I add a zero-length point light to each cube and hide the light?

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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