Aily Posted July 26, 2011 Share Posted July 26, 2011 Shader is mixing blood texture above mesh diffuse, depending by entitycolor alpha value. Shader and example are inside as usual B) Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
VeTaL Posted July 26, 2011 Share Posted July 26, 2011 Great! Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
wailingmonkey Posted July 27, 2011 Share Posted July 27, 2011 yep...could be mud, dust, snow.... nice one, Aily! Quote Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS Link to comment Share on other sites More sharing options...
Laurens Posted July 28, 2011 Share Posted July 28, 2011 That looks great Aily! Thanks Quote Link to comment Share on other sites More sharing options...
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