L B Posted December 12, 2009 Share Posted December 12, 2009 Having a lot of trouble with it. I used the FBX format and fbx2gmf.exe, made the good .mat files, but it stays black (IMHO, it's because there's no abstract:: in the surface names and there's also a dot in them). Also, there are bones, but the mesh isn't attached to it. Any idea? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 12, 2009 Share Posted December 12, 2009 Having a lot of trouble with it. I used the FBX format and fbx2gmf.exe, made the good .mat files, but it stays black (IMHO, it's because there's no abstract:: in the surface names and there's also a dot in them). Are you using the skin shaders? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
klepto2 Posted December 12, 2009 Share Posted December 12, 2009 I don't own the wizard model but there are different thinks you need to check: 1. http://forum.leadwerks.com/viewtopic.php?f=7&t=4393 It may be that the fbx format used by the wizard is not compatible with the fbx2gmf tool. Use the tool posted in the above thread to fix it. 2. resave the dds files provided with the model with a dds tool. 3. check if you use _skin shaders in your material. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
L B Posted December 13, 2009 Author Share Posted December 13, 2009 Got some progress: Any advice? Here are my mat files: base.body_c.mat texture0 = "abstract::body.dds" texture1 = "abstract::body_normal.dds" shader = "abstract::mesh_diffuse_bumpmap_skin.vert" , "abstract::mesh_diffuse_bumpmap_specular.frag" shadowshader = "abstract::mesh_shadow_skin.vert","" base.posoh_c.mat texture0 = "abstract::staff.dds" texture1 = "abstract::staff_normal.dds" shader = "abstract::mesh_skin_diffuse.vert" , "abstract::mesh_diffuse_alphatest.frag" shadowshader = "abstract::mesh_shadow_skin.vert","" Quote Link to comment Share on other sites More sharing options...
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