Jump to content

Some quetsions :


YouGroove
 Share

Recommended Posts

Sorry , i posted in wrong section by inadvertance !

 

----------------------

 

I find Leadwerks really complete.

 

I have some basic questions :

 

- Is there any royalties for selling games made with it ?

 

- Can we import animated models from Blender 2.49 (the version i prefer compared ot last ones)

 

- Can we import lightmaps from a Blender model ?

 

- Is the final game encrypted in some way to prevent too easy 3D art steeling ?

 

- And what is the favourite language used by users ?

Stop toying and make games

Link to comment
Share on other sites

Hello Yougroove B)

 

1- No there is no royalties if you are selling your game.

 

2- As far i know yes you can convert models from blender 2.49 in the engine.

 

3- Dont know what you mean exactly, why you want to use lightmaps ?

 

4- You can protect your assets inside an archive with a password.

 

5- I think it's C/C++ and blitzmax, these are the most used languages.

You guys are going to be the death of me. Josh
Link to comment
Share on other sites

Thanks for the replies franck22000 !

 

For lightmaps, to keep performance, even if i now the engine can render rela time lightening and shadows, but it has a cost.

I know there is 3D World Studio solution , but i perhaps prefered using Blender ?

Stop toying and make games

Link to comment
Share on other sites

Well i think 3D World Stduio will make it , until version 3 of the engine appears !

 

I have a last question :

What is the minimum card ot run a game made with the engine ?

I i disable full process effects , and shaders , and if i use only basic lightening ? or does it only run deffered lightening ?

I know there is a limitation, but i would want to know !

 

For example Lego commercial games series, uses shaders and couldn't run on a PC having old basic shaders (before V2.0) !

Stop toying and make games

Link to comment
Share on other sites

- Is there any royalties for selling games made with it ?

Nope.

 

- Can we import animated models from Blender 2.49 (the version i prefer compared ot last ones)

There's a Collada DAE to FBX converter provided, and an FBX to GMF converter. Or you could run it through Unwrap3D.

 

- Can we import lightmaps from a Blender model ?

You could, but why would you want to? Leadwerks lighting is all dynamic.

 

- Is the final game encrypted in some way to prevent too easy 3D art steeling ?

You can use password-protected .pak files.

 

- And what is the favourite language used by users ?

C++, Lua, and soon C#.

Link to comment
Share on other sites

Thanks Rick,

 

That's right for lightmaps, But even with Graphics cards from 5 or 6 Years ago, lightmaps on the level and using shadows for important or nearest things is optimisation and allows to save power to more expensive treatments , like NPC, ennemies, AI etc ...

 

I have some a questions :

For GUI elements , i seen Cgui is the recommended ? Or do we have other solutions ?

Is it C# supported or destined to be more developped, or is C and C ++ the best ways and best compatibilities (what i think).

 

 

Anyway, purchased the engine and 3D Word Editor.

I like a lot the simple programming in this engine, and it has great features for realtime indeed B)

Stop toying and make games

Link to comment
Share on other sites

I think the general idea is since there is a base requirement for the graphics card for LE2, that once the card meets that, you may as well just use dynamic lighting because it'll probably handle it fine and be easier to develop.

 

CeGUI is still a pretty meh recommendation. It's pretty complex. Your other options are making your own basically at this point.

 

.NET is getting more attention and officially supported, but just be aware LE3 is being written in C++. Without starting a language war you are free to use whatever language is supported and it'll basically be the same result.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...