YouGroove Posted July 26, 2011 Share Posted July 26, 2011 Sorry , i posted in wrong section by inadvertance ! ---------------------- I find Leadwerks really complete. I have some basic questions : - Is there any royalties for selling games made with it ? - Can we import animated models from Blender 2.49 (the version i prefer compared ot last ones) - Can we import lightmaps from a Blender model ? - Is the final game encrypted in some way to prevent too easy 3D art steeling ? - And what is the favourite language used by users ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
franck22000 Posted July 26, 2011 Share Posted July 26, 2011 Hello Yougroove B) 1- No there is no royalties if you are selling your game. 2- As far i know yes you can convert models from blender 2.49 in the engine. 3- Dont know what you mean exactly, why you want to use lightmaps ? 4- You can protect your assets inside an archive with a password. 5- I think it's C/C++ and blitzmax, these are the most used languages. Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
YouGroove Posted July 26, 2011 Author Share Posted July 26, 2011 Thanks for the replies franck22000 ! For lightmaps, to keep performance, even if i now the engine can render rela time lightening and shadows, but it has a cost. I know there is 3D World Studio solution , but i perhaps prefered using Blender ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
franck22000 Posted July 26, 2011 Share Posted July 26, 2011 Youre welcome well, in this case yes you can, it need some specific shaders changes if i remember, but i have seen baked lightmaps in LE working some time ago B) Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
YouGroove Posted July 26, 2011 Author Share Posted July 26, 2011 Well i think 3D World Stduio will make it , until version 3 of the engine appears ! I have a last question : What is the minimum card ot run a game made with the engine ? I i disable full process effects , and shaders , and if i use only basic lightening ? or does it only run deffered lightening ? I know there is a limitation, but i would want to know ! For example Lego commercial games series, uses shaders and couldn't run on a PC having old basic shaders (before V2.0) ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
test1 Posted July 26, 2011 Share Posted July 26, 2011 - Is there any royalties for selling games made with it ? Nope. - Can we import animated models from Blender 2.49 (the version i prefer compared ot last ones) There's a Collada DAE to FBX converter provided, and an FBX to GMF converter. Or you could run it through Unwrap3D. - Can we import lightmaps from a Blender model ? You could, but why would you want to? Leadwerks lighting is all dynamic. - Is the final game encrypted in some way to prevent too easy 3D art steeling ? You can use password-protected .pak files. - And what is the favourite language used by users ? C++, Lua, and soon C#. Quote Link to comment Share on other sites More sharing options...
Rick Posted July 26, 2011 Share Posted July 26, 2011 Even if you use light maps that won't lower the base specs required for LE. It may help performance but won't lower the base specs required to run the game yet. LE3 will give you those options however. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 26, 2011 Author Share Posted July 26, 2011 Thanks Rick, That's right for lightmaps, But even with Graphics cards from 5 or 6 Years ago, lightmaps on the level and using shadows for important or nearest things is optimisation and allows to save power to more expensive treatments , like NPC, ennemies, AI etc ... I have some a questions : For GUI elements , i seen Cgui is the recommended ? Or do we have other solutions ? Is it C# supported or destined to be more developped, or is C and C ++ the best ways and best compatibilities (what i think). Anyway, purchased the engine and 3D Word Editor. I like a lot the simple programming in this engine, and it has great features for realtime indeed B) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 26, 2011 Share Posted July 26, 2011 I think the general idea is since there is a base requirement for the graphics card for LE2, that once the card meets that, you may as well just use dynamic lighting because it'll probably handle it fine and be easier to develop. CeGUI is still a pretty meh recommendation. It's pretty complex. Your other options are making your own basically at this point. .NET is getting more attention and officially supported, but just be aware LE3 is being written in C++. Without starting a language war you are free to use whatever language is supported and it'll basically be the same result. Quote Link to comment Share on other sites More sharing options...
Mumbles Posted July 27, 2011 Share Posted July 27, 2011 I swear this topic wasn't here yesterday, I posted in the other one... Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
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