YouGroove Posted July 27, 2011 Share Posted July 27, 2011 Well i've made some textured object, than exported it form Blender to FBX and Collada, but no way to view it under the model viewer I tried the converter from Collada to FBX or Obj to Collada, it exports well, but no way to view the model in the model viewer ! So finally what is the best tools supported from people exprience for LeadWerks engine ? I just hope more compatibilty in the future for Blender, it would be great., specially in indie market where people will not spend incredible amount of money in a 3DS MAX version ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Canardia Posted July 27, 2011 Share Posted July 27, 2011 Blender -> dae -> UU3D -> gmf -> LE. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Richard Simpson Posted July 27, 2011 Share Posted July 27, 2011 Yeah, UU3D is well worth the $49.95 investment! I have the SE version and use it with leadwerks all the time now. You can buy it from here http://www.unwrap3d.com/u3d/index.aspx Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
tournamentdan Posted July 27, 2011 Share Posted July 27, 2011 I believe in LE3 the model formats will be automatically converted. What ever happened to Lazlo's middlewerks? Was that lost in the back up? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 27, 2011 Author Share Posted July 27, 2011 In fact i use 3D coat, or the combo Sculptris/Zbrush 4 ! So my workflow would transform in : 3D COat -> Blender -> dae -> UU3D -> gmf -> LE. Why Blender dae or Fbx can't be directly read by the engine or engine tools ? It is becoming a painfull workflow , and i don't plan buying Unwrap 3D for now ! We should request Blender or better FBX/Collada support for LeadWerks 3 ? Really workflow is the basic in game making, i tested Unity, it just import and transform in the fly Blender Files taht it transforms to FBX internally if i remeber well ? Why having a really superb game engine if you struggle each time to import your models and loose time ? 3D engine format is always an important feature, and lot fo time lot of struggle ! Well i'll have to expriment other ways and we'll see how it will ends ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted July 27, 2011 Share Posted July 27, 2011 There is a fbx2gmf converter. in tools folder. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
YouGroove Posted July 27, 2011 Author Share Posted July 27, 2011 Failed ! But the model imports well un Unwrap 3D Trial version I'll try Collada converter perhaps before thinking in Unwrap 3D ! Does Anyone have successfully exported an animated model from Blender to the engine (with or without Unwrap 3D) ?? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 28, 2011 Share Posted July 28, 2011 Keep it simple guys! Blender -> FBX -> GMF Quote Link to comment Share on other sites More sharing options...
tournamentdan Posted July 28, 2011 Share Posted July 28, 2011 I think the problem is that you are still using blender 2.49 or under which I believe had problems exporting fbx,dae and or collada. It may be time to upgrade to 2.58. The learning curve is not that bad and there is about two thousand free tuts on youtube. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 28, 2011 Author Share Posted July 28, 2011 Thanks guys ! In fact i use Blender for years in terms of modeling, rigging and animating. So i'll retry perhaps with a later version of BLender , perhaps it's the problem actually ! I really hope to not have to buy Unwrap 3D ! (i've already baught the engine an the World editor). Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted July 28, 2011 Author Share Posted July 28, 2011 Just tried Blender 2.58a ! The previous model failed ! I've just made a simple cube , and exported to FBx and Collada from Blender : No way to import and view under The Model Viewer So where is the bug ?? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Canardia Posted July 28, 2011 Share Posted July 28, 2011 Works fine for me: 1) Start Blender 2.57.1 2) Save blendercube1.fbx 3) Drag with mouse blendercube1.fbx over fbx2gmf.exe 4) Drag with mouse blendercube1.gmf to Editor scene Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
tournamentdan Posted July 28, 2011 Share Posted July 28, 2011 Just tried Blender 2.58a ! The previous model failed ! I've just made a simple cube , and exported to FBx and Collada from Blender : No way to import and view under The Model Viewer So where is the bug ?? I believe that the collada export in blender is still bugged. Export as fbx and then use the fbx to gmf converter in the tools panel as cassius and Rekindled Phoenix said earlier. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 28, 2011 Author Share Posted July 28, 2011 Thanks guys ! It worked for cueb and other model. I just saved in FBX format fomr Blender 2.58a. Then by dragging the model on the ".exe" it maked the gmf file that i could view on the viewer ! What is lacking is lot more options in the model viwer like assign textures ! But let's keep that for future roadmap ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Canardia Posted July 28, 2011 Share Posted July 28, 2011 Textures are done with mat files, and they work with Model Viewer too. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted July 29, 2011 Share Posted July 29, 2011 Keep in mind that the primary diffuse texture will be the name of your MAT file when your FBX is exported to GMF. Quote Link to comment Share on other sites More sharing options...
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