andy_s Posted July 27, 2011 Share Posted July 27, 2011 Hello, does LE have the built in capability not to run too fast? I mean say you'd have a pc which is 100x faster than current pcs, would LE run too fast then, so that a game would be unplayable? Thanks Andreas Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 27, 2011 Share Posted July 27, 2011 No, it runs the same speed on all PCs, as long the minimum FPS is reached. You multiply all mesh movements with AppSpeed() to keep it at constant speed, but for physics bodies you don't do that since it's done via the AppSpeed() as parameter to UpdateWorld() in Framework automatically. I would also recommend to use Flip(1) instead of Flip(0), since with Flip(0) some GPUs start to whistle in a high pitch sound, like on my Lenovo ThinkPad T61p, which is annoying, and it also causes the fans on laptops to rotate faster and make more noise. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
andy_s Posted July 27, 2011 Author Share Posted July 27, 2011 Thansk for the answer, exactly what I wanted to know! Quote Link to comment Share on other sites More sharing options...
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