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Question regarding fps


andy_s
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No, it runs the same speed on all PCs, as long the minimum FPS is reached.

You multiply all mesh movements with AppSpeed() to keep it at constant speed, but for physics bodies you don't do that since it's done via the AppSpeed() as parameter to UpdateWorld() in Framework automatically.

 

I would also recommend to use Flip(1) instead of Flip(0), since with Flip(0) some GPUs start to whistle in a high pitch sound, like on my Lenovo ThinkPad T61p, which is annoying, and it also causes the fans on laptops to rotate faster and make more noise.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
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