YouGroove Posted July 28, 2011 Share Posted July 28, 2011 Well i have now some GMF models , and i wanted to import them in the desert map example in the editor ! I created new folder under existing ones of the project , but no ways they don't appear ! And if i right click in the right panels displyaing all objects in the scene, i do'nt see any propertie or option to import new models or make a reference to a new folder I didn't find something in editor documentation, perhaps it's explained in very first steps ? Even by copying my gmf models to some directory like "Proaps", my model don't appear in the right panel ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 28, 2011 Share Posted July 28, 2011 Did you close and reopen the editor? Also they show up as the filename and not folder name. Hello_What_mymodel.gmf would show up in the editor under a folder named Hello, and another folder named What, then your model name. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 28, 2011 Author Share Posted July 28, 2011 Thanks Rick ! In fact it was named Trr as an existing model, i renamed it myTree and it was OK ! It is possible to personnalize some prject by having only some models from folder A ? Than another project that would take only models from folder B ? Caus it seems that the editor shows all ressources from default directories of installation ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 28, 2011 Share Posted July 28, 2011 There is an options setting for where to point the editor to currently but it can point to 1 place at a time. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted July 28, 2011 Author Share Posted July 28, 2011 Thanks ! For now what is lacking is ability to specify texture and shader directly in World Editor instead of using model Viewer , than material editor ! Even more i don't have succeded to make a new material with the texture for my tree in the material editor (Perhaps LeadWorks 3 ?) The icon to import a new texture was locked ? and the list only contained textures form the editor ? Is there a way to simply attach a texture and shader to a model ? an easy way ? I've seen Lua commands also to do that ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted July 28, 2011 Share Posted July 28, 2011 The models I use have the texture name in them. You then make .mat files for each texture with the same first name. ie. mytexture.dds, make a mytexture.mat file. Look at other .mat files for examples of what they should look like. When the models loads it sees mytexture.dds in the model file and looks for mytexture.mat file to describe what actual texture to use. I always thought that was kind of strange myself. Quote Link to comment Share on other sites More sharing options...
Roland Posted July 28, 2011 Share Posted July 28, 2011 I made a tutorial where I make everything from scratch to having a simple scene in the Editor Maybe you could get some help from that one. Backyard Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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