Jump to content

Terrain Material for 'footsteps'


Flexman
 Share

Recommended Posts

I wonder if anyone had any ideas on how to tell what terrain texture you might be walking on for doing the classic "footstep" audio effects?

 

A function like int GetTerrainMaterialXY(x,y); ???

 

Well i can get the textures on the terrain but I cannot figure out yet how to determine which one is "on top". All the textures appear to be assigned to one material in the texture slots 0 thru 9 (assuming you are using all 5 diffuse textures and their normalmaps). I assume you would have to do something with the alpha layering or maybe the "colormap" that is created.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...