Mason Posted July 30, 2011 Share Posted July 30, 2011 Hi, I am going over game engines for use in my upcoming game. Is AMD's awesome Eyefinity easy to implement? Or is that like a recode of the game engine... idk, it looks cool. It'd mostly be a side feature of the game, not a main one. Leadwerks has everything else I'd need. I'll probably buy it with the release of 3.0 Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 30, 2011 Share Posted July 30, 2011 Eyefinity should work directly, because it only needs a custom screen size, which LE can do: AMD Eyefinity Technology works with games that support non-standard aspect ratios which is required for panning across three displays. You are aware that if you buy LE3 only, it will be more expensive than buying LE2 first? Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Flexman Posted July 30, 2011 Share Posted July 30, 2011 I've been coding since LE v2.21 on 3 monitors for a long time now courtesy of Maxtrox Tripplehead2Go. So long as Eyefinity works in a similar transparent way (a single virtual display device) it shouldn't matter. Just set your screen resolution and go. If it requires specific support then it's probably not worth the trouble unless you're doing OEM work or a simulation project which requires it. As far as I've been able to determine, ATI's Eyefinity SDK is mostly about pulling driver specific information about bezel management and aspect ratios. Aspect can be easily compute in leadwerks friendly format with: aspectratio = float(GraphicsWidth() / GraphicsHeight()) ; The bulk of the ATI docs on Eyefinity programming seems more "best practice". So Leadwerks should work out of the box with Eyefinity. Any special commmands for supporting it should come from using ATI's SDK which is a matter for the programmer. http://sites.amd.com/us/Documents/ADL_ATI_Eyefinity_SDK_Whitepaper_v1.0_FINAL.pdf Hope that answers your questions. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Mason Posted August 3, 2011 Author Share Posted August 3, 2011 Thanks! That should make it easier for me. Those docs are pretty helpful. I hope to be a part of the development community soon! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.