Canardia Posted August 2, 2011 Share Posted August 2, 2011 For an advanced overlapping face occlusion culling method, I need to delete faces which overlap with other faces. But the engine has only commands to get and add surfaces, vertices and triangles, but no commands to remove them. For example in a scene with a tight block of cubes, half of the interior faces are waste, but the same applies basically to any scene where meshes are positioned next to eachother, like walls of houses or even the bricks of the walls of the houses. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
DaDonik Posted August 2, 2011 Share Posted August 2, 2011 +1 Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted August 9, 2011 Share Posted August 9, 2011 /agree Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
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