DaDonik Posted August 2, 2011 Share Posted August 2, 2011 Hi there! I was editing an older shader today to help out Engineer Ken with his Borderlands idea and it turns out to look quite nicely. Therefore i decided to share some images with you and also share the shader if there is enough interest. The code is a mess atm and i need to clean it up first. Performance wise it's less demanding than SSAO. This is just SSAO and DirtyComic shader running: This is the same scene without DirtyComic. SSAO is still on: I must admit that i set up the ambient light to 0.5, because otherwise the final picture would be too dark. Thats the reason why the normal LE rendering looks so washed out. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Josh Posted August 2, 2011 Share Posted August 2, 2011 That makes sense to me. If your outlines are black, you need a fairly bright ambient color in order to retain contrast. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ZioRed Posted August 2, 2011 Share Posted August 2, 2011 I like the final comic effect very much for a game Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Roland Posted August 2, 2011 Share Posted August 2, 2011 I also like that comic realism. Very nice Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 2, 2011 Share Posted August 2, 2011 Looks great .. nice work! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
DaDonik Posted August 2, 2011 Author Share Posted August 2, 2011 Thanks guys! Looks like i have to clean up the code then. It's already running in the editor. I use it instead of hdr, but i'm wondering if there is a particular post effect no one really uses much. That way only the "least" important shader will be lost for those who use the comic shader. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
DaDonik Posted August 3, 2011 Author Share Posted August 3, 2011 Check out the shader here: http://www.leadwerks.com/werkspace/files/file/245-dirty-comic-shader/ Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Roland Posted August 3, 2011 Share Posted August 3, 2011 Thank's for this great shader DaDonik. Really nice of you to share. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
DaDonik Posted August 3, 2011 Author Share Posted August 3, 2011 No problem Roland, we all like to get things for free and most of the people here are happy to help each other Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Laurens Posted August 20, 2011 Share Posted August 20, 2011 That looks great! It truly looks like your looking at a hand-painted picture, I love it. Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted August 20, 2011 Share Posted August 20, 2011 ..very nice work and touch up..wonderful.. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted August 30, 2011 Share Posted August 30, 2011 Wonderfull, reminds me Borderlands game. I really plan to use it. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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