YouGroove Posted August 2, 2011 Share Posted August 2, 2011 Well i'm stucked with material editor trying to simply assign a texture to my model ! I've read the documentation, and it is said ony DSS textures are supported ? really ? Why so much limitation ? why not supporting jpeg, tga , bmp ?? Perhaps the material editor should have iincorpored a converter to DSS to make easy the workflow ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted August 2, 2011 Share Posted August 2, 2011 There is a makedds converter with the engine, in the tools folder. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 2, 2011 Share Posted August 2, 2011 ADN Lots of tools about. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
YouGroove Posted August 3, 2011 Author Share Posted August 3, 2011 Thanks guys ! I'll try it tonight I don't knwo if it woub be possible to incorpre the tool directly in the material editor ? (You load a texture tga for example in the material editor, you convert in the fly from material editor , then you work on your material) But that's fine for me like that even if i have to use another more tool ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted August 3, 2011 Share Posted August 3, 2011 Solution: Paint.Net LE3 material editor will automatically covert your standard textures. Until then use a convertor application. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 3, 2011 Share Posted August 3, 2011 I don't knwo if it woub be possible to incorpre the tool directly in the material editor ? (You load a texture tga for example in the material editor, you convert in the fly from material editor , then you work on your material) ADN Does all that and more ... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
YouGroove Posted August 3, 2011 Author Share Posted August 3, 2011 Thanks ! It workks like a charm I hope a next version of the material editor similar to thos tool ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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