ChrisV Posted August 3, 2011 Share Posted August 3, 2011 Hi all, My name is Chris, and I'm very excited having bought the Leadwerks Engine. It's a great engine and I'm eager to start making great games with it. I'm new here, so if this is the wrong place to ask this question, just let me know. In the 'Tools' section of the Asset store, there's a program called 'Emitter Editor' by Von04. The program on itself works great, and I like it very much, but I cant seem to get the emitters work in the Leadwerks Editor. So, is there anyone that knows how to get the Emitter Editor to work with the engine? Any help is greatly appreciated. Thanks in advance. Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 3, 2011 Share Posted August 3, 2011 The emitter editor was written way back when LE2.3 was only a few months old ... there has been a lot of changes to LE since, not sure Von04 ever updated it. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
ChrisV Posted August 4, 2011 Author Share Posted August 4, 2011 Thank you so much for the quik answer, Marley's Ghost. So, basically I cant use it for the latest version. Too bad, though. I hope to see a particle editor in the next Leadwerks engine. Is Von04 still a member? Cheers Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
cassius Posted August 4, 2011 Share Posted August 4, 2011 I used the emmiter editor with le 2.43 without problems. I just upfated to le 2.5 but have not tried it with that. I will check it now. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted August 4, 2011 Share Posted August 4, 2011 Yes the emitter editor still works with latest le release.Export your file to scripts folder. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
ChrisV Posted August 5, 2011 Author Share Posted August 5, 2011 I used the emmiter editor with le 2.43 without problems. I just upfated to le 2.5 but have not tried it with that. I will check it now. Yes the emitter editor still works with latest le release.Export your file to scripts folder. Hum, it's strange though, cuz it doesn't work for me. Should I just unzip the files into the main LE folder? Or create a seperate folder to unzip all the files from the Emitter Editor? When I unzip the files to the main LE folder, it asks me if I want to overwrite some newer files with older files. But then when I launch the Leadwerks Editor, I get an error 'exception access violation' (or something simular). I'll try again by creating a new folder in the main LE folder, and exporting the .lua script created by the Emitter Editor into the scripts folder. OK, I got it working now. Heheheh. Thanks for the help, Cassius. Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3 Link to comment Share on other sites More sharing options...
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