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WIP level design :


YouGroove
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YouGroove, You might want to work on your normals. Especially the green tile is blubber...

 

What you suggest me for example ? more details , less blurr ? perhaps i made some blurr to simulate some used floor after that loose rugosity or sharpen surface after walking a lot on it , it bcomes more smooth !

 

Would you have an example picture :rolleyes: ?

Stop toying and make games

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  • 1 month later...

Here are some begin of rooms under Blender, i never did indoor repeating walls , just indoor simple house room.

So i've done Unwrap on all faces, but in the UV i have lot of horizontal polygons and to align them and make tem fit well in the textures, it will be too much tedious task , specially if i make lot more ;)

 

roomsk.jpg

 

 

And in Blender does anyone know a simple method to snap walls thet are perpendicular ?

 

uvwalls.jpg

 

Or i'll adopt 3D Tiles instead ot make the rooms, i think it will be a better solution if LE editor provides snapping ;) ?

I just hope the walls i put on the editor will be auto loaded when loading level and that i won't have to place them by code , that is another

option ?

Stop toying and make games

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Or i'll adopt 3D Tiles instead ot make the rooms, i think it will be a better solution if LE editor provides snapping ;) ?

I just hope the walls i put on the editor will be auto loaded when loading level and that i won't have to place them by code , that is another

option ?

 

yes the editor has grid snap based on grid tile size... and yes if you load a sbx with loadscene, it will load the models as they were placed in the editor

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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