YouGroove Posted August 3, 2011 Share Posted August 3, 2011 I begin slowly step by step : trying to make futurist level design mixing atmosphear from Deus Ex games , E.Y.E Divine Cybermancy or Stalker ? Starting with floor texture (256*256) : Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Richard Simpson Posted August 4, 2011 Share Posted August 4, 2011 I have a similar floor texture in my level. xD Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
TheoLogic Posted August 4, 2011 Share Posted August 4, 2011 YouGroove, You might want to work on your normals. Especially the green tile is blubber... Quote Follow me Link to comment Share on other sites More sharing options...
YouGroove Posted August 4, 2011 Author Share Posted August 4, 2011 YouGroove, You might want to work on your normals. Especially the green tile is blubber... What you suggest me for example ? more details , less blurr ? perhaps i made some blurr to simulate some used floor after that loose rugosity or sharpen surface after walking a lot on it , it bcomes more smooth ! Would you have an example picture ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted August 4, 2011 Share Posted August 4, 2011 It looks like clay to me. It's actually a cool effect. Here's a search for metal textures if you need an idea of how others have done it. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted August 4, 2011 Author Share Posted August 4, 2011 @gamecreator : It's not metal , it's more some floor like that : So no metal at all Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted September 9, 2011 Author Share Posted September 9, 2011 A First Wall texture ! Now i can make rooms with floor and wall But i don't know i will i do to make segments having always same UV mapping scale to avoid wall texture stretched on some walls and bigger on others ? But i have an idea ! Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted September 9, 2011 Author Share Posted September 9, 2011 Here are some begin of rooms under Blender, i never did indoor repeating walls , just indoor simple house room. So i've done Unwrap on all faces, but in the UV i have lot of horizontal polygons and to align them and make tem fit well in the textures, it will be too much tedious task , specially if i make lot more And in Blender does anyone know a simple method to snap walls thet are perpendicular ? Or i'll adopt 3D Tiles instead ot make the rooms, i think it will be a better solution if LE editor provides snapping ? I just hope the walls i put on the editor will be auto loaded when loading level and that i won't have to place them by code , that is another option ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
macklebee Posted September 9, 2011 Share Posted September 9, 2011 Or i'll adopt 3D Tiles instead ot make the rooms, i think it will be a better solution if LE editor provides snapping ? I just hope the walls i put on the editor will be auto loaded when loading level and that i won't have to place them by code , that is another option ? yes the editor has grid snap based on grid tile size... and yes if you load a sbx with loadscene, it will load the models as they were placed in the editor Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
YouGroove Posted September 9, 2011 Author Share Posted September 9, 2011 So that's only animated characters and lights and scene parameters (if we don't use the framework helper ) that won't be loaded if i understood well ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
L B Posted September 15, 2011 Share Posted September 15, 2011 That floor looks really good. Reminds me of Bioshock a bit. Maybe because of the high specular. Quote Link to comment Share on other sites More sharing options...
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