VeTaL Posted August 8, 2011 Share Posted August 8, 2011 It would be nice to have pack of templates for updater Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Roland Posted August 8, 2011 Share Posted August 8, 2011 One that I know and will add is CodeBlocks. Any other ? Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
VeTaL Posted August 8, 2011 Author Share Posted August 8, 2011 No, i mean some gameplay examples. - Viewer (just camera control around mesh, so user can load and see any model) - Spectator (camera, that fly free through the level... like a Viewer, idk id they are needed to be separated) - FPS (physic player + camera control) - SkyCube - *** maybe some framework/pure templates Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Roland Posted August 8, 2011 Share Posted August 8, 2011 No, i mean some gameplay examples. - Viewer (just camera control around mesh, so user can load and see any model) - Spectator (camera, that fly free through the level... like a Viewer, idk id they are needed to be separated) - FPS (physic player + camera control) - SkyCube - *** maybe some framework/pure templates Aha! I understand. Well. If code for them are shared I can make templates. No problemas Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
VeTaL Posted August 8, 2011 Author Share Posted August 8, 2011 Here they are Maybe they are a little mess ) Its my "Templates" folder Just dreamed to have that templates in LEBuilder and make them in one click Viewer.cpp SkyCube.cpp Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Roland Posted August 8, 2011 Share Posted August 8, 2011 Great. I will see what can be done about that. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
YouGroove Posted August 9, 2011 Share Posted August 9, 2011 Great idea, it's something similar to Unity templates in fact. Unity have also sveral camera styles to choose, FPS view anc controller, Third person controller etc ... it's gaining time and not re inventign the wheel each time. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Canardia Posted August 9, 2011 Share Posted August 9, 2011 I will make a GameLib template for LEBuilder too. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Roland Posted August 9, 2011 Share Posted August 9, 2011 Great Metadron Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
YouGroove Posted August 9, 2011 Share Posted August 9, 2011 I'll make a platform/acion game in Lua with interesting features (i hope to success in the programming side). But i don't see how could i make some template for that language ? I just see people copygin the example template then modifying values and code ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Roland Posted August 9, 2011 Share Posted August 9, 2011 I'll make a platform/acion game in Lua with interesting features (i hope to success in the programming side). But i don't see how could i make some template for that language ? I just see people copygin the example template then modifying values and code ? It can be templated. Trust me Almost any values can be set as Template parameters Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Canardia Posted August 9, 2011 Share Posted August 9, 2011 I found some problems with LEBuilder: 1) The destination path is not remembered. It should write in LEBuilder.ini the last used path, because it will be always the same once set, like G:\Projects 2) Also the last project name should be remembered 3) There should be a MinGW directory setting, so that LEBuilder can copy runtime dlls from there 4) There should be a C++ lib directory, where all C++ libraries are kept, for example h:\lib, and under it all the sqlite3, freeglut, bullet, gamelib, SDL_net, etc... directories 5) LEBuilder.exe stays in the task manager process list after it has created a project. A window is not visible. 6) Wildcards should work for file items EDIT: 3) and 4) can be workarounded by adding a @(gcc)=c:/mingw/ and a @(lib)=h:/lib/ project variable to GameLib.xml. So this kinda works. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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