Kezryk Posted August 20, 2011 Share Posted August 20, 2011 Why dont you just make a drag and drop window that will let you convert file formats to game model format(gmf). Because, the awkward conversions to gmf is what is keeping me from purchasing leadwerks. Quote Link to comment Share on other sites More sharing options...
Canardia Posted August 20, 2011 Share Posted August 20, 2011 That is already possible. Just drag and drop your FBX file over the fbx2gmf.exe. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
BES Posted August 20, 2011 Share Posted August 20, 2011 That is already possible. Just drag and drop your FBX file over the fbx2gmf.exe. Yeah...that program seems to crash when your over a certain poly amount ...actually all the the .gmf converters do that.... even the one for 3Ds max ... sort of frustrating ..around the 30,000 poly limit it seems.. at least on my end its happening ... I tried a lot of models.. Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Canardia Posted August 20, 2011 Share Posted August 20, 2011 The poly limit is around 65535, so you might have more polys than 3DSmax is telling. UU3D would tell them more accurately, and it can also reduce the amount of polys without any visual quality loss. But if you really have only 30k polys, then it sounds like a bug in the GMF converter. You could try to save it with UU3D as GMF and see if that works better. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Kezryk Posted August 20, 2011 Author Share Posted August 20, 2011 I shouldnt have to buy another piece of software just to convert it. maybe support for 3ds,x, etc. could be added and do away with the conversion **** and people would quit advertising other software to do what a game engine should do on its own. Quote Link to comment Share on other sites More sharing options...
Canardia Posted August 20, 2011 Share Posted August 20, 2011 3DS models would load too slow. Every decent 3D engine has their own fast loading Model format. But you should submit a bug report with your model, because the best would be to fix the GMF converter if it fails on 30k polygons. I would do it, but I don't have your model. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AnniXa Posted August 21, 2011 Share Posted August 21, 2011 The problem is, that 3DS is not calculating that the use of UVmap often increases the vertex amount alot,because often differend vertexUV cords are needed for the same XYZ position. Quote Whuts wroong? Link to comment Share on other sites More sharing options...
Canardia Posted August 21, 2011 Share Posted August 21, 2011 Yeah, and the other problem is that Autodesk bought all competion of 3DSMax, so that they don't have to fix any bugs anymore. And companies can't use Blender, because it's free. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted August 21, 2011 Share Posted August 21, 2011 I shouldnt have to buy another piece of software just to convert it. maybe support for 3ds,x, etc. could be added and do away with the conversion **** and people would quit advertising other software to do what a game engine should do on its own. You do not need to buy any other software to convert models. You have not posted any files for us to try, so there is no way for us to know what the problem you are having is. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tournamentdan Posted August 21, 2011 Share Posted August 21, 2011 3DS models would load too slow. Every decent 3D engine has their own fast loading Model format. But you should submit a bug report with your model, because the best would be to fix the GMF converter if it fails on 30k polygons. I would do it, but I don't have your model. Maybe he means quads and not triangles. Quote Link to comment Share on other sites More sharing options...
Canardia Posted August 21, 2011 Share Posted August 21, 2011 Maybe he means quads and not triangles. That could be, because 3DSMax and Blender doesn't have any triangles, they use quads for modelling, and to get triangles you would need to convert the model as triangles first, so there's no way 3DSMax could know the amount of triangles on the fly. But you could just say triangles = quads*2, that is usually approximately correct, especially if the quads are convex. If a quad is not convex, it might result in 10 or more triangles. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
fumanshoo Posted August 10, 2012 Share Posted August 10, 2012 i wish i could help. i've been trying to work with the GMF converter all day, and i was successful, but i dont know how i did it and when i did do it, the mesh was really messed up. i tried dragging and dropping and what not, but nothing has worked. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 10, 2012 Share Posted August 10, 2012 If you have a particular file that is problematic, please post it in the bug report forum. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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