darrenc182 Posted August 25, 2011 Share Posted August 25, 2011 I have a quick video that shows what I have been able to do with recast and detour. The first part of the video shows a character, you all might recognize him, as he first see the player, shoots at him and then tracks him down to try and finish the job. The second part of the video is basically the same thing, however there is blue mesh on the ground. The blue mesh is the navmesh that shows where the soldier can go. The barrel in the scene, breaks up the navmesh and blocks the most direct path for the soldier to go. The soldier as a result has to take a less direct route. The video can be found . Quote Intel 2nd Generation i5 Quad Core Running at 3.30GHz. 8GB RAM, GeForce GTX 460 1024MB DDR5. Link to comment Share on other sites More sharing options...
Pixel Perfect Posted August 25, 2011 Share Posted August 25, 2011 Congratulations, I was only able to watch a small bit of the video as my only link to the forum is via a phone whilst on holiday. Looks like a good job though Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
franck22000 Posted August 25, 2011 Share Posted August 25, 2011 Nice Job ! Will you share the integration code to the community ? Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
gamecreator Posted August 25, 2011 Share Posted August 25, 2011 I would love to see this available as well. Well done! Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted August 26, 2011 Share Posted August 26, 2011 Josh is going to flip when he sees that this demo can work with dynamic objects. Great proof of concept getting it to work with Leadwerks! Quote Link to comment Share on other sites More sharing options...
Josh Posted August 26, 2011 Share Posted August 26, 2011 Already compiling it into Leadwerks3D, thanks Darren! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted September 5, 2011 Share Posted September 5, 2011 Thats pretty sweet. Did you code the AI to be slow on purpose? Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
YouGroove Posted September 5, 2011 Share Posted September 5, 2011 Just great Does this work in a more complex level , with perhaps some stairs and levels ? Wont' it be more slow on big levels ? Any way , it could be used to make some zombie game on a game divided in ot of small levels for example. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
MasteR Posted September 28, 2011 Share Posted September 28, 2011 Hi Darren, I'd be very interested in seeing your implementation, I've sent you a PM. Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro Link to comment Share on other sites More sharing options...
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