AnniXa Posted August 28, 2011 Share Posted August 28, 2011 Hey, if i create an emitter, how can i remove it later (not just pause it?) I would like to make some effects with temporary emmiters. i tried FreeEntity(emitter:temitter) on that, but this made me a UHE. also the method emmiter.free() did not worked (same problem as freeentity()) Or is it as alternative workaround possible to just spawn a bunch of particles without an emiter? for explosions for example. the last way i see is to have some emmiters and move them to positions of explosions,paint them with material and make settings for the next effect, unpause them for a while and pause them then again. But under the line this would be uncool, since i hope that LE got a simple stuff for that =) Quote Whuts wroong? Link to comment Share on other sites More sharing options...
Canardia Posted August 28, 2011 Share Posted August 28, 2011 FreeEntity(emitter) works fine in BlitzMax. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AnniXa Posted August 29, 2011 Author Share Posted August 29, 2011 FreeEntity(emitter) works fine in BlitzMax. ty, just checked it more out and found the bug somewhere else =) sometimes its so strange loosing so much time when concentrating onto the wrong problem Quote Whuts wroong? Link to comment Share on other sites More sharing options...
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