ConradAlistair Posted September 5, 2011 Share Posted September 5, 2011 One thing that I would like, is to have the ability to export a project to multiple platforms from one project file. Something similar to the way Unity3D does it. Also, I don't know if this is something that doesn't need to be coded into the engine or programmed by the developer, but a way for there to be cross platform interaction. e.g. a multiplayer game with OSX and Windows users in one match, or IOS and Android in one match, etc. also, as a 3D artist, I think that many people may like a similar layout to Maya. not exactly as it is set up, but just how the menu hierarchy is. Any thoughts, crits, suggests? Quote Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2011 Share Posted September 5, 2011 The editor will have a "Publish" dialog where you can create packages for supported platforms. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted September 5, 2011 Share Posted September 5, 2011 How do you port the rotating cube example written in C++ then? I would think you need different Code::Blocks project files or different makefiles for each platform, but the C++ game source code would be identical. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted September 5, 2011 Share Posted September 5, 2011 C++ code is identical, and like the engine itself, a "Projects" folder will be created, within which a subfolder is created for every platform, i.e. "MyGame/Projects/VS2010", "MyGame/Projects/iOS", etc. In each of these a project for XCode, VS, Eclipse, etc. are created from a template. Lua projects are simpler, since no compilers or SDKs have to be set up. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted September 5, 2011 Share Posted September 5, 2011 I guess I can use then sqlite, sdl_net, and glut also in Android when I code with C++, since they are available as full C++ source code, and as far I know, Android uses GNU C++ too. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
ConradAlistair Posted September 8, 2011 Author Share Posted September 8, 2011 That's good to hear. What about the cross-platform interaction??? That's something that I really want to do, but if it's not something that is likely to be supported/possible than I'd be curious as to why. Thanks for the replies. Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 8, 2011 Share Posted September 8, 2011 You can always use network to communicate across platforms. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted September 11, 2011 Share Posted September 11, 2011 I didn't set out to to that, but I can't think of any reason different platforms would have any trouble communicating over a network. Kind of scary that you could play on your cell phone against someone on their PC. I'll have to look closer at how network communication works on mobile devices. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted September 11, 2011 Share Posted September 11, 2011 RakNet supports cross platform including mobile devices. Just saying Also Lazlo has a .NET network library I think he'll be releasing soon that should work across some of the mobile devices. Quote Link to comment Share on other sites More sharing options...
L B Posted September 11, 2011 Share Posted September 11, 2011 Also Lazlo has a .NET network library I think he'll be releasing soon Yes. that should work across some of the mobile devices. ... if they support .NET. Quote Link to comment Share on other sites More sharing options...
ConradAlistair Posted September 13, 2011 Author Share Posted September 13, 2011 Hmm, okay. This is aa bit off topic, but I was curious as to what Josh thought of Cryengine 3, both in general and in comparison to Leadwerks3D/engine. Maybe someone already asked this though. If this is so than ignore this, I'll probably come across that post sometime. Quote Link to comment Share on other sites More sharing options...
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