Spacechimp Posted December 14, 2009 Share Posted December 14, 2009 Hello. I am just starting to look at HLSL and Leadwerks materials. My understanding is very rudimentary. I am trying to get a diffuse texture to "tile" (repeat, etc) on the surfaces of a cube. In rendermonkey I was able to achieve that with the following .vert and .frag files. .frag uniform sampler2D baseMap; varying vec2 Texcoord; vec2 mytexcoord = vec2(16.0,16.0); void main( void ) { gl_FragColor = texture2D( baseMap , Texcoord * mytexcoord ); } .vert varying vec2 Texcoord; void main( void ) { gl_Position = ftransform(); Texcoord = gl_MultiTexCoord0.xy; } It seems as if multiplying the gl_MultiTexCoord0.xy via: gl_FragColor = texture2D( baseMap , Texcoord * mytexcoord ); is the way to make it tile over a surface. I am assuming that if I multiply the Texcoord variable in leadwerks "mesh.frag", I will get the tiling effect I am looking for. Using mesh.vert and mesh.frag as includes, how do I manage to do that in leadwerks? Thanks! Quote Link to comment Share on other sites More sharing options...
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