dennis Posted September 8, 2011 Share Posted September 8, 2011 Hello all, Does someone knows the exact modeling scale? because I bought a set of models on: dexsoft-games. and I think they are a bit too large. so what's the scale? regards, Quote Link to comment Share on other sites More sharing options...
paramecij Posted September 8, 2011 Share Posted September 8, 2011 I think most people here use 1 unit = 1 meter .. it's not hardcoded anywhere (but you'd want to change the default cull and lod ranges) so you could scale everything else to dexsoft scale I think.. but since i'm from europe I've never used anything other than meters so this scale seems natural to me Quote Link to comment Share on other sites More sharing options...
dennis Posted September 8, 2011 Author Share Posted September 8, 2011 I think most people here use 1 unit = 1 meter .. it's not hardcoded anywhere (but you'd want to change the default cull and lod ranges) so you could scale everything else to dexsoft scale I think.. but since i'm from europe I've never used anything other than meters so this scale seems natural to me I'm from europe too, but normaly using (in game style) pixels. because everything is based on it. thanks for the help Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 8, 2011 Share Posted September 8, 2011 The latest experience is that even 1 unit = 1 meter is too big, because it makes problems with LE2's single shadowmap technology, and also the 32-bit float accuracy. It's better to use even smaller scales. LE3 will have per-entity shadowmaps, but it still uses only 32-bit floats, so you still need to keep things small. 64-bit floats are faster than 32-bit floats when used directly (for example in loops), but 32-bit floats are faster when copied in memory a lot. With decent C++ programming however, no copying should be needed, as everything should be done with const references. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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