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model scale?


dennis
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I think most people here use 1 unit = 1 meter .. it's not hardcoded anywhere (but you'd want to change the default cull and lod ranges) so you could scale everything else to dexsoft scale I think.. but since i'm from europe I've never used anything other than meters so this scale seems natural to me :)

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I think most people here use 1 unit = 1 meter .. it's not hardcoded anywhere (but you'd want to change the default cull and lod ranges) so you could scale everything else to dexsoft scale I think.. but since i'm from europe I've never used anything other than meters so this scale seems natural to me :)

 

I'm from europe too, but normaly using (in game style) pixels. because everything is based on it.

thanks for the help

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The latest experience is that even 1 unit = 1 meter is too big, because it makes problems with LE2's single shadowmap technology, and also the 32-bit float accuracy. It's better to use even smaller scales. LE3 will have per-entity shadowmaps, but it still uses only 32-bit floats, so you still need to keep things small.

 

64-bit floats are faster than 32-bit floats when used directly (for example in loops), but 32-bit floats are faster when copied in memory a lot. With decent C++ programming however, no copying should be needed, as everything should be done with const references.

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