ParaToxic Posted September 10, 2011 Share Posted September 10, 2011 Hey guys,i would like to add the terrain_shader to the Framework.Can I load a Shader and set the Shader before RenderFramework() or how can I do that? Thanks for help Quote Link to comment Share on other sites More sharing options...
Josh Posted September 12, 2011 Share Posted September 12, 2011 If you want to enable terrain shadows, just call EntityShadowMode() with the terrain entity. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ParaToxic Posted September 14, 2011 Author Share Posted September 14, 2011 Thanks, i loaded a Scene (desert highway) but it doesn't work with the Scene.I Think i need the Terrain as a separate Entity but how can i do that? Quote Link to comment Share on other sites More sharing options...
DaDonik Posted September 14, 2011 Share Posted September 14, 2011 Use FindChild() on the scene you have loaded. Search for a child named "Terrain" and use EntityShadowMode() on that child. That should work if i remember it correctly. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
macklebee Posted September 15, 2011 Share Posted September 15, 2011 hmmm i don't believe FindChild() would work... this is how you can do it in lua: require("scripts/linkedlist") local terrain for terrain in iterate(fw.main.world.terrains) do terrain:SetShadowMode(1) end Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
ParaToxic Posted September 16, 2011 Author Share Posted September 16, 2011 Thanks so much Quote Link to comment Share on other sites More sharing options...
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